@startuml
sprite $guilded [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000003666666666666666666666666666666666666300000
000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000
000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000
000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF700000
000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF600000
000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500000
000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300000
000001FFFFFFFFEEEEEEEEEEEEEEEEEEEEEEEEEEEE200000
000000FFFFFFFA0000000000000000000000000000000000
000000DFFFFFFC0000000000000000000000000000000000
000000AFFFFFFE0000000000000000000000000000000000
0000007FFFFFFF2000000000000000000000000000000000
0000003FFFFFFF500004FFFFFFFFFFFFFFFFFFFFF7000000
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0000000AFFFFFFE00000CFFFFFFFFFFFFFFFFFFFE0000000
00000006FFFFFFF500006FFFFFFFFFFFFFFFFFFF90000000
00000001FFFFFFFC00000DFFFFFFFFFFFFFFFFFF30000000
00000000AFFFFFFF500003FFFFFFFFFFFFFFFFFC00000000
000000003FFFFFFFE000006FFFFFFFFFFFFFFFF600000000
000000000CFFFFFFF90000045555558FFFFFFFE000000000
0000000004FFFFFFFF500000000001DFFFFFFF6000000000
0000000000BFFFFFFFF4000000000CFFFFFFFD0000000000
00000000001FFFFFFFFE30000001CFFFFFFFF30000000000
000000000005FFFFFFFFF600003DFFFFFFFF800000000000
0000000000008FFFFFFFFFA218FFFFFFFFFC000000000000
0000000000000BFFFFFFFFFFEFFFFFFFFFD1000000000000
00000000000001CFFFFFFFFFFFFFFFFFFE20000000000000
000000000000000BFFFFFFFFFFFFFFFFE200000000000000
0000000000000000AFFFFFFFFFFFFFFC1000000000000000
000000000000000007FFFFFFFFFFFFA00000000000000000
0000000000000000003CFFFFFFFFD4000000000000000000
000000000000000000006EFFFFF800000000000000000000
00000000000000000000007DE70000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_GUILDED(_alias) ENTITY(rectangle,black,guilded,_alias,FA6 GUILDED)
!define FA6_GUILDED(_alias, _label) ENTITY(rectangle,black,guilded,_label, _alias,FA6 GUILDED)
!define FA6_GUILDED(_alias, _label, _shape) ENTITY(_shape,black,guilded,_label, _alias,FA6 GUILDED)
!define FA6_GUILDED(_alias, _label, _shape, _color) ENTITY(_shape,_color,guilded,_label, _alias,FA6 GUILDED)
skinparam folderBackgroundColor<<FA6 GUILDED>> White
@enduml